Somnum - concept art project
Development art for a game taking place in a surreal fantasy world shaped by dreams
Above: social media header displaying the world and characters. All elements were painted on separate layers, allowing elements to be rearranged to fit different sizes
Top Right: thumbnails for header and poster format
Above: silhouettes and color studies
Right: final character design
Above: silhouettes and color studies
Left: final character design
Above: final nightmare environment
Top Right: thumbnails for various environment paintings
Bottom Right: 3D model created in SketchUp, used as a base then painted over
Top Row: journal, feather, potion
Bottom Row: pouch (closed/opened), map
The legend of ikend - character design project
Personal project — development of various original characters in a high fantasy setting
Left: costume and tattoo exploration — early designs focused on clothes suitable for a desert environment
Far Right: the final design draws inspiration from jesters to show her chaotic nature, combined with armor suitable for combat
Above: character turnaround
Right: character portrait
only the end of the world again - Character design project
Designs of the main characters in a 2D adaptation of Neil Gaiman’s short story set in a small Lovecraftian town
Above: character lineup — The main character, a werewolf, and three supporting characters, worshippers of an elder sea god
Above: main character turnaround and expression sheet
Cypher Drive - Pre Production
Expression sheets and props for the animated short film “Cypher Drive” created during my internship with Cinema Chef Productions
Cassidy - character Design
Part of a design challenge to combine the ideas “cowboy” and “umbrella” into one character
Above: final character design